Beginning in the small village of Twinleaf Town, players seek out a mysterious Red Gyrados and end up getting involved in all sorts of trouble. With all Pokemon to, new NPCs, a new enemy faction, and the choice of playing as one of two main characters, this ROM has tonnes of new features to keep both old Poke-fans and new gamers happy. Take advantage of Mega Charizard as a character in your team, and venture out to catch Mew, Suicine, Regirock, and many other classic legendary Pokemon.
Oh, and all the original starter Pokemon from the original games can Mega-Evolve too, not just Charizard, giving your team even more fighting power! Well, this is another example of their brilliant work. Still with me…? One which you can just relax playing through. The game takes place in the new region of Rijon, it introduced ten new cities, one Johto city and over 20 new routes to explore.
Pokemon Prism is one of the most popular ROM hacks out there, not only because its been around for a while but because it is one of the best Pokemon ROM hacks out there. This region is corrupt and you end up finding a lost Larvitar which helps you bring back Naljo to its good old ways.
This region is in fact far bigger than Johto, it features over Pokemon from four different regions and adds Fairy, Gas and Sound types of Pokemon which is awesome. This is one of the best Pokemon ROM hacks around, period. The time, and effort put into this is beyond incredible and the team behind it should be very proud.
The graphics and overall look is based off the Nintendo DS, so it looks far more modern than most on this list. This ROM hack features a wide number of cool things, for example there are choice determined gameplay moments, character customisation, skill trees and multiple save files.
But the best bit comes with mega evolutions, region evolutions and relic forms too! There are regular updates and events for players to take part in. It sounds like something that one might visit of the coast of France or Sardinia.
This new adventure is exciting and well thought out. Additional Comments: Although Simisear has great stats and wide coverage, its period as Pansear is terrible, due to relying on the weak Incinerate. Evolve at level 22 after getting a Fire Stone in Castelia City. Typing: Normal hits all bosses bar Shauntal for neutral damage, while Flying helps against Burgh and Marshal, although it makes Elesa difficult.
Pidove struggles with slightly low stats for a little bit though. Fly can also be taught for a physical Flying-type attack, while also providing fast travel across the whole region. Work Up allows it to sweep most matchups post-Elesa.
Roost at level 18 allows the line to deal with Clay's Excadrill and Brycen due to removing the Flying typing. It also does well against Shauntal and Ghetsis, although it is completely useless against N.
Additional Comments: Pidove generally requires a few Work Up boosts to sweep every good matchup. Super Luck is the preferred ability. Stats: Roggenrola and Boldore are physical tanks, but extremely slow. After evolving into Boldore, it has Attack and excellent bulk with Eviolite. If you keep it unevolved for 2 levels, Roggenrola picks up Rock Slide at level 27, which carries it to Stone Edge at 48, when evolved.
Boldore counters Elesa, Skyla, and Brycen well, but should mostly avoid Clay. It will generally be less useful end-game due to Attack not hitting hard enough. Eviolite is required to make Boldore's bulk manageable. However, it is left with many weaknesses; the most fatal being Flying and Fire.
Stats: Sewaddle and Swadloon have good bulk and Attack. Leavanny learns Leaf Blade and Swords Dance at levels 36 and Major Battles: Swadloon takes out Burgh's Leavanny. It can also take down Ghetsis's Seismitoad and Cofagrigus. Swadloon requires friendship to evolve into Leavanny. Swadloon will likely evolve before Elesa, but definitely before Clay. Use massages in Castelia and the Soothe Bell in Nimbasa to your advantage.
Swarm is the preferred ability over Chlorophyll. Snivy Availability: Starter Nuvema Town. Stats: The Snivy line are speedy walls with below-average offenses until Serperior. Movepool: Shallow. At level 36, Servine gets Coil but has trouble setting up due to having five weaknesses. Additional Comments: Snivy's Grass typing, bad early-game, and overreliance on Coil boosts to sweep major fights make Snivy the least useful starter for the games.
It does prove useful against Skyla and Brycen though. Stats: The Tirtouga line has good Attack and Defense, although they lack Special Defense and Speed, with the latter being problematic as Shell Smash boosts sometimes are not enough to outpace everything.
The line can either rely on Curse at level 35 or, when evolved, Shell Smash at level 40 for sweeping, the latter giving more power outright. Major Battles: Although it struggles against many opponents, it can flawlessly beat Skyla, Brycen, and Drayden.
It also performs well against Grimsley and can prove useful against N and Ghetsis. Additional Comments: Tirtouga's bad typing and Speed issues even after a Shell Smash boost cause it problems for a lot of major fights.
Either ability is useful to setup Shell Smash. Typing: Water lets it hit Clay along with Fire-types and common Rock-types. The typing also allows it to do well against Elesa by blocking her Volt Switch.
Stats: Other than HP, which reaches as Seismitoad, the line's stats are generally only decent. Palpitoad learns Muddy Water at level 28 and Rain Dance at level Seismitoad learns Drain Punch at level Teach it Surf once acquired. It also has a nice matchup against Clay. Starting from Skyla, it will be heavily reliant on rain for great damage output, although it is bad against Caitlin regardless.
However, it is useful against N and Ghetsis. Aside from these points, Seismitoad fails to stand out with only balanced stats and reliance on rain which makes Swift Swim the preferred ability. Once it evolves into Vanilluxe late-game, it has great stats all around with fantastic Special Attack and acceptable 79 Speed.
Major Battles: Vanillite can do decently against Clay with Acid Armor and Avalanche, though it will likely have difficulty soloing without items. Against end-game, Vanilluxe tends to have one target it can hit super effectively per battle aside from Marshal, and can turn the tables on special attackers with Mirror Coat. Additional Comments: Although Vanillite's Ice typing allows it to hit many foes, it also leaves it susceptible to most moves.
Furthermore, its final evolution is very late, so patience will be needed when raising it. Scolipede has fantastic Attack and Speed, but with a shaky bulk. It beats end-game's physical threats with Iron Defense, but should be wary of high critical hit ratio moves. Additional Comments: Venipede is reliant on Iron Defense boosts to win the majority of the late-game and end-game fights.
Both Poison Point and Swarm have their uses, so either ability is fine. Consider catching a Whirlipede once the dark grass inside Pinwheel Forest opens up after beating Burgh to skip the awkwardness of Venipede's early moves. Typing: Fighting lets it hit Brycen and Grimsley super effectively, while Grass lets it hit the rest of the Water-, Rock-, and Ground-types. However, it is threatened heavily by Flying-type moves. It is also left vulnerable to Caitlin's Psychic-types, though it hits half of Shauntal's team with Grass.
Major Battles: Virizion does well against every major fight that's left, although it will need healing in some cases. It is useful against N and is really good against Ghetsis, although it does not sweep him. Additional Comments: Virizion is very hard to catch and requires 2 detours one for Cobalion and one for itself. Virizion will likely be a little bit higher than your team in levels, so make sure you use it enough to get EVs.
Virizion's default Justified ability raises its Attack when hit by a damaging Dark-type move, which you can exploit against Grimsley and Ghetsis.
Typing: Normal typing is average in the remaining fights save for an immunity to Shauntal and a weakness to Marshal. Major Battles: Bouffalant uses Head Charge in most fights, as it out-damages coverage moves unless they hit super effectively. Bouffalant can put in work against N and Ghetsis with coverage and Head Charge, but should avoid Marshal.
Typing: Grass typing only gives it a definite advantage against Clay and a few other individual targets in major battles. Mostly poor elsewhere. Stats: Cottonee and Whimsicott have mediocre stats aside from good Speed.
Charm at level 28 is useful, but it is generally not recommended to go for Cotton Guard at level 37 as numerous opponents have high critical hit-ratio or super effective moves.
Hurricane at level 46 gives Flying coverage. Major Battles: Cottonee struggles against numerous major battles either because of a type disadvantage or simply not hitting hard enough. End-game, it can hit Shauntal's Jellicent, Grimsley's Krookodile, N's Carracosta, and Ghetsis's Sesmitoad for super effective damage and is neutral otherwise.
Cottonee can support the team with numerous status moves but struggles to KO anything it doesn't hit super effectively. Additional Comments: Prankster is recommended, but Cottonee's support options aren't efficient enough to offset its modest bulk or make it worth using.
Base 30 Defense means Cryogonal will take reasonable damage from even neutral physical hits. Recover at level 49 can help it wall special attackers late-game with Light Screen and the Substitute TM. Major Battles: Cryogonal is decent for Brycen with Flash Cannon, though it is unlikely to sweep unless it uses Substitute. Additional Comments: Despite coming late and being a pain to find, Cryogonal is a great asset in the last few fights with Ice Beam and fast dual screens.
The Levitate ability gives Cryogonal an immunity to Ground-type attacks. Winter occurs in April, August, and December. Stats: As a Beartic, it possesses high Attack and acceptable bulk, but its Speed is really lacking at base Movepool: Upon evolving, it will learn Icicle Crash immediately. Superpower can also be retaught through the move relearner. Catch a Cubchoo from normal grass, as dark grass ones will not have Icy Wind as an available move.
However, it is hit neutrally by Marshal's Fighting moves and is vulnerable to any Fire-type coverage. Stats: Durant possesses high Attack, high Defense, and Speed that allows it to outpace many opponents, but all other stats are really low. Rock Slide via TM is also an option.
Major Battles: Durant doesn't have many fights left, but it can do well against Grimsley and Caitlin. Watch out for Ghetsis's Hydreigon and Eelektross, as both have Fire-type moves. Durant comes with either Swarm or Hustle as Abilities. Hustle makes Durant more powerful but more prone to missing, while Swarm maintains most of its moves' perfect accuracy, so both have their merits.
Durant should be trained on Route 10 in order to gain experience and EVs quickly. Stats: Foongus and Amoonguss have good stats all around save for great HP and absolutely dismal Speed.
Spore is too late to be learned. Jellicent can burn and stall Marshal's team out with Recover rather reliably despite the presence of Payback. Jellicent's special bulk allows it to take on Caitlin, but is uneven against Shauntal. Additional Comments: Frillish coming late and under-leveled offsets most of its decent end-game contributions. Cursed Body is the preferred ability over Water Absorb due to greater general use. Typing: Dark typing gives an advantage against Shauntal and Caitlin, but a weakness to Marshal.
Stats: Liepard has great Speed and decent offenses, but low defenses. Additional Comments: Although Purrloin is available on Route 2, its bad period would put it in E rank; thus, you should generally catch one from Route 5 or 16 preferably from a dark grass. Limber is the preferred ability. Typing: Grass provides it only with advantage against Clay whose Excadrill actually beats it. Its Elite Four matchup is not great either. However, it does beat Water-types and the common Roggenrola line.
It can also learn Sunny Day either via TM or at level Major Battles: Its only good matchup is Clay, although it cannot beat his Excadrill. It also barely provides support for the Elite Four, N, and Ghetsis. Additional Comments: The only reason this cactus can be constituted as useful is due to Special Attack and Petal Dance making it good for most Route trainers. However, it provides little-to-no support for more major fights. Typing: Fighting allows it to hit common Normal-types along with Brycen and Grimsley super effectively.
Stats: Mienfoo's Attack and Speed are mediocre at best, with the rest being even lower. Mienfoo gains a significant boost in Attack and Speed upon evolving, however, and can outpace the majority of end-game opponents. It is a good idea to catch a Mienfoo from the dark grass from outer Dragonspiral Tower accessible only in Winter , as it will be caught at a higher level. This hack is not for such people. Over the course of 5 months, the best and most annoying Pokemon sets, Pokemon teams and battle strategies have all been construed together in this one-of-a-kind Pokemon hack.
No longer is a trainer considered strong because of a few higher levels or one or two items being held by one of their Pokemon. Ace Trainers will stop at nothing to destroy your team, gym leaders doing whatever they can to stop you from getting their badge and the need for an increasing amount of recovery items make your new journey around the Unova region an extremely painstaking one. You will have to use the Amulet Coin, spend all your money on recovery items and make tough in-battle sacrifices just to make it through each route in this new transformation of the Unova region.
You will have to keep those recovery items close at hand as you journey through this new transformation of a Pokemon game. Many trainers have a special upgrade or characteristic that makes their Pokemon more unique or the trainer having different items in their bag. Most classes have a certain group of Pokemon that they all use, such as scientists having mysterious Pokemon such as Elgyem, and doctors having healing Pokemon such as Audino.
Clerks have access to all TMs. Be careful! These trainers are in to win it all. They often use full 6-Pokemon teams, many of which are exact copies of good competitive battlers.
They have access to very powerful healing items.
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