Windows 8 death of pc gaming




















Right this one really grinds my gears cue Peter Griffin meme from Not actually a law. In fact, nowadays dropping a manufacturing process size barely improves performance at all. Take Hyper-Threading for example. When this first came out, aside from the bugs, it was revolutionary in increasing performance, by a factor of about percent per core or so. Going forward it seems that the monolithic chip design of the last 20 years is dead. So again, what the hell JPR?

John Peddie talks about console and PC gaming as if platforms are this binary choice. There can only be one. But what about the folks who own both? Can you not do both? Must you absolutely be one or the other? Of course, you can argue that, because most current-gen consoles use x86 processors and other common components hard drives, DRAM , that they are practically PCs at this point.

You can even play a lot of the same games on both PCs and consoles, or even the same save file if you own an Xbox. I also rarely get red screens of death where the computer does the same thing as a blue screen instead of showing a blue screen and restarting, it shows a blank red screen instead before restarting.

A hardware malfunction is just one of the many possible reasons for a computer to crash. Since you're getting a blue screen error, we'll be able to provide the appropriate troubleshooting steps once we know the exact error message that you're getting. Posting a screenshot here would help a lot. Just to confirm, which build version of Windows 10 is currently on your computer? To check, click Start , type winver , and press Enter. You can check if you have the latest updates using this article , where all build versions are listed.

If you don't have the latest updates yet, install them by following the steps here. Many stop errors can be fixed by updating Windows. You also mentioned that you used system memory scan. That's the reason we hired an economist. When you are playing a game, you are trying to think about creating value for other players, so the line between content player and creator is really fuzzy. But that's just a starting point. Post-touch, depending on how sci-fi you want to get, is a couple of different technologies combined together.

The two problems are input and output There's some crazy speculative stuff.



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