Betrayal antara vista




















The music usually only plays while you are inside shops, during combat, and during the cut-scenes between chapters, not while you are wandering around. But since even the best music can become annoying if it is playing constantly, I do not consider that a drawback. The game also has rich sound effects, especially during the combat sequences. A large part of Antara is conversations between the various characters in the game and almost all of it is accompanied by voice-overs that are generally well done.

Some of the actors sound a little stiff, and in several cases I found myself waiting for the talking to end so I could get on with the game, but overall the voice acting improved the game's atmosphere. Almost anything you need to know about playing can be learned from the pop-up help available in the game, but the few times I wanted more information I was able to easily find it in the game's manual.

It also contains a brief history of Antara that provides some good background, but most players probably will not need to read through the manual to play and enjoy the game. Betrayal in Antara is a great RPG-style game that lives up to its predecessor. It does not break much new ground, but the additions to the interface used in Betrayal at Krondor are well-thought-out and add to the playablility. The background story and plot are well-written and will provide many hours of gameplay.

Better graphics would have made this a great game, but it is still a good choice for adventure gamers.

Fans of Feist's Riftwar saga looking for a true sequel to Krondor may want to wait for Return to Krondor , however, due out later this year from 7th Level.

For those not sure if Antara is what they are looking for, Sierra has made the original Betrayal at Krondor available as a free download from their website, as well as an extensive demo version of Antara. Browse games Game Portals. Betrayal in Antara.

Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots Don't have an account? Sign up for free! What do you need help on? Cancel X. Topic Archived Page 1 of 2 Last. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.

SoIidLegacy 12 years ago 1. A good man under the alias Squirt the Cat did something about this. You will still need the CDs to play the game, however. I already ran a full playthrough on Vista and it works fine. Few minor sidenotes I noticed: - Combat seems to run a little bit sluggish on occasion, though not in a obstructing manner.

Simply visit everyone in Havesly, then visit the Sheffield estate again. This should trigger the beginning of Chapter 9. Thanks a million, Squirt the Cat!

You did a fantastic job! The secrets of the ancient world have been unearthed. The shackles of false histories destroyed. Together we stand as the authors of destiny. Bump for great justice. I took a little vacation then forgot about my BiA topic so it got locked up. I know they're here somewhere. I am anti-'txt tlk'. I support good grammar. Please type out your damn words! Thank you! Findanniin 12 years ago 3. It's a brilliant game. Just now re-playing it :. Finally found 'em!

Now time to give this game a full go, no codes and no guide! Well, after installing and getting into the second battle with 3 Montaris, the game kept crashing during the battle. There was also a point where the game crashed when I was looking at the World Map. I wasn't told to change the Compatibility to Windows 95 but I did that after numerous crashes and it seems to fix the problem. So my question now is, did you have to do this?

Or do you have to do this? Because it's not mentioned anywhere in the website I got it from, which was Squirt the Cat website. Adding more questions for you guys who seems to be able to run this great game flawlessly. William and Aren continue the chapter alone. Suspecting that the Shepherds were responsible for the kidnapping, and follow the cult's trail through Ticor and Chuno , eventually learning the location of their secret headquarters.

Tracking down another Shepherd medallion, they use it to enter the Shepherd Headquarters north of Ticoro. Kaelyn, musing on her childhood friendship with Raal, accompanies him north to her father's home in the Ridgewood. Following a note from her father, the two of them discover Garvin's magical workshop in a cave. Finally revealing to his daughter that he was once a mage -- along with the truth about her mother's untimely death -- Garvin explains that he has been working to find an enchantment to kill the Wraiths that have been stealing souls and driving their victims mad.

With Garvin's help, Kaelyn and Raal find and destroy all the wraiths in the forest, and Kaelyn begins to come to terms with the new information about her past. In the Shepherds' headquarters, William and Aren shake down the cult's leader and learn that the kidnapped Consort has disappeared, taken from the Shepherds by a traitorous mage who attacks the party as well but is killed before anything else can be revealed.

When the leader escapes in the tunnels, leaving William and Aren with no proof that they weren't in on the kidnapping, William decides they have no choice but to rescue the Consort themselves. Following the only clue they have, the name Kahleth , they discover that Farril has been taken by a band of Ghanish mercenaries.

Posing as new recruits, they are taken to the cabin where he is being held in a magical sleep. After Aren dispels the enchantment, the three flee west toward Antara. Bidding farewell to Kaelyn's father, Kaelyn and Raal search for William and Aren, following the trail of destruction they've left through Chuno with Khaleth's mercenaries in pursuit.

Finding the three trapped near Ciaga Pass, they create a distraction to let them flee for Antara, following behind them. When they reach Antara, Raal bids Kaelyn farewell and she rejoins her other companions. Though relieved to have the Consort back unharmed, the Imperial Guards take them in for questioning. After the party is cleared, all of Antara gathers for the presentation of the Consort to the Imperial Court.

During the ceremony, a Wraith bursts from the Consort's body and tries to attack the Emperor. The Imperial Shadows fight it off but the creature takes the souls of the Consort and Daughter-Heir and escapes from the palace. The Shadows place the two victims in stasis and the Emperor asks William, Aren, and Kaelyn to find the Wraith and save them. Realizing that Gregor's death was the first piece of the mystery, they head to Januli to find his killer.

More than a simple joyman, Gregor had been spying on Lord Sheffield in furtherance of Lord Caverton's attempt to bankrupt the Sheffields. Nonetheless, as a loyal Imperial subject, he had embarked to warn the Consort upon discovering the kidnapping plot.

Heading for the Sheffields' estate to learn more, the party finds it under attack by pirates. Entering the estate, dispatching pirates on the way, the party eventually learns why the Consort had been kidnapped and that the pirates had been sent to keep Gregor from warning him of impending danger. However, the Shepherds had known nothing about the griffin and Wraith, both magical creatures, and had never intended to endanger the Emperor. Searching for the mage behind the assassination attempt, William, Aren, and Kaelyn enter the salt mines behind the castle and follow them into the Waste.

Deep in the Waste, the party finds the mage's workshop and fight off his attacks. Dying, he reveals that he had intended the Emperor's assassination to embarrass the Shadows for forbidding his research into Ethereal travel.

He continued anyway, accidentally releasing Wraiths into the Ridgewood, and a convenient ally had provided the kidnapped Consort to be unknowingly used as a vessel for his revenge against the Shadows.

Aren, using the mage's notes, is able to summon the Wraith and bargain for the souls of the Consort and Daughter-Heir. Though the Wraith refuses at first, demanding an equal exchange, the rescue is finally achieved.

William has been given more responsibility in his family, Aren has become Finch's apprentice, and Kaelyn is now a confidant of the Daughter-Heir and has been appointed ambassador to the Grrrlf. But during the ceremony, Aren notices a clue to the identity of the conspirator who had set both plots into motion -- a conspirator who, for lack of remaining evidence, has little to fear from anyone attempting to connect him to the attempted assassination.

The party can do nothing now, but resolve to make sure the villain can do no more harm. Betrayal in Antara was poorly received by fans of Betrayal at Krondor for a variety of reasons. Without Feist's existing universe, Betrayal in Antara suffered from a weak and complicated plot due to the lack of background information about the world of Ramar. Many of the quests in the game were also considered trivial and silly. For example, one main quest involves significant traveling to find tea for a mage who refuses to train Aren without it.

The game was not written for Windows 95 but for Windows 3. As a result, it suffered from both substandard graphics for its time and poor performance. The 3-D world had very few polygons: "forests" in the game were not recognizable as such, as they consisted of flat walls with a forest-camouflage texture. Many of the scenes and all of the dialogue consist of static comic-book-like drawings of characters.



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